About The Group

I am a member of group 2 and my candidate number is 8720. The other members of my group are Phoebe Hung (8017) and Gabriel Meytanis (8560). To see my portfolio evidence please click on the three labels on the right named: A2 Research and Planning, A2 Construction and A2 Evaluation.

This is my music video

This is my music video:

My Music Video

Digi out

This is the outside panel of my digi-pak album cover:

digi out pic

digi out pic

digi in

This is the inside panel of my digi-pak album:

digi in pic

digi in pic
This is a link to my artist website, please click on the image below to go to GiGi Official website:


Friday 2 September 2016

Evaluation Q4: How did you use new media technologies in the construction and research, planning and evaluation stages?

We used a range of new media technologies in all elements of our process from research & planning, to production (and post-production) to evaluation. New media technologies greatly benefited the project and I have been on a great learning curve through learning how to use many technologies which I had no previous experience of.

The mind-map below shows all the different technologies used in Research & Planning, Production/Post-Production and Evaluation. Please press the play button:



Research & Planning


The padlet below illustrates the technologies we used in Research & Planning and their pros and cons:

Made with Padlet




Construction = Production/Post-Production


The prezi below illustrated the new media technology we used in both production and post-production:



Evaluation


The slides below illustrates the new media technology I used in the evaluation (please click the blue arrow to move through the slides):



Conclusion 


In conclusion, I have used new media technologies in research & planning, construction (production and post-production) and evaluation. New media technologies have allowed me to progress quickly and effectively through the creative process and project. I have been able to improve my knowledge in some technologies (such as Premier Pro) as well as learning how to use new technologies (Photo-Shop). I have been very fortunate in this project to have had such a wide array of technologies available to me which I have been able to use creatively to create the best products possible and Web 2.0 has been of crucial importance as it has allowed for easy communication through social media between group members at all stages and has meant that we were able to be effective prosumers. 

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